is higher than any other in the entertainment sector. Turns out small companies can compete effectively with large enterprises. SYDNEY, Australia – 9 June 2020 – The Australian video games industry has experienced a marginal decline in value for the first time since 2012, according to data released today by the Interactive Games and Entertainment Association (IGEA) – although the sector is confident the emergence of new platforms, games and technologies will propel its expansion in 2020 and beyond. The remake's gorgeous pre-rendered backgrounds and video cutscenes were difficult to update for the modern era of widescreen displays and maxed-out resolutions. Oculus Rift comes second with 30%, followed by Sony’s PlayStation VR with 13%. An average gamer will spend a minimum of 7 hours per week Last year (2018) 9050 new games were released on Steam alone. With high rates of video game use taking off just over a decade ago, video game addiction statistics and studies have yet to show the whole picture. Profit from additional features by authenticating your Admin account. Video Games Industry Statistics for 2020. If you have ever experienced a virtual reality game before, then you would agree that the experience is comparable to none. Required fields are marked *. Strategy games come third with 7%. Pretty big number in absolute terms but not really impressive when you consider the industry as a whole. Regardless of their race, sex, nationality, and age, statistically, one of them is a gamer. "Which video game streaming sites have you used in the past 12 months?." The average length of time spent pla… ", Statista, Which video game streaming sites have you used in the past 12 months? Last Year (1) Last 2 Years (4) All regions. I’m off to spray some bullets. Twitch stats reveal revenue was at $1.6 billion, leaving YouTube second with $1.2 billion, despite the latter’s enormous audience. With Steam’s database now featuring as many as 28,977 games, gamers have plenty of options. New, Figures and insights about the advertising and media world, Industry Outlook I’m leaving you with these last-minute game quotes to make your day: “Drinking alone’s as bad as shitting in company.” – Zoltan Chivay (The Witcher 2: Assassins of Kings), “Never pet a burning dog.” – Warcraft 2: Tides of Darkness, “Waka waka waka waka waka waka waka” – Pacman. Video game addiction statistics from this study revealed the following: 1. The average Aussie is a video gamer, according to a Bond University study released today, reporting that the typical gamer profile mirrors that of a typical Australian. Once thought of as a waste of time that killed brain cells, video games have become a titanic industry, bringing in more than $120 billion worldwide in 2019 alone. Always with a few chargers and a couple of gadgets in the backpack. A study appearing in the medical journal Pediatrics, conducted by research scientist Douglas A. Gentile, Ph.D., examined video game usage rates of 3,034 children and teenagers. . Feel sorry for all those destroyed blocks? In my free time (which is pretty scarce, thanks to both my sons,) I enjoy traveling and exploring new places. 3. Pages in category "Video games developed in Australia" The following 200 pages are in this category, out of approximately 400 total. Pages in category "Video games set in Australia" The following 200 pages are in this category, out of approximately 223 total. Most women still prefer to spend their money elsewhere. In 2018 the average price used to be $8.29. This feature is limited to our corporate solutions. Your email address will not be published. The video game market worldwide is expected to worth 138 billion dollars in 2021. … This trend is likely to continue in the coming decades since all the statistics indicate that the number of people around the globe who enjoy playing video games is on the rise. There were 2.47 billion video game players worldwide in 2019. If video marketing is the future, then the future is here. Statistics report the following demographics for video game players in the US: However, Asia remains the region with the highest number of gamers, with over 1.5 billion people identifying as gamers in that region. Get Reports. Mobile Games, one of the segments analyzed … Defunct video game companies of Australia‎ (11 P) K Krome Studios‎ (1 C, 2 P) Pages in category "Video game companies of Australia" The following 26 pages are in this category, out of 26 total. The Asia-Pacific region had the most remarkable growth in 2018 – 16.8% YoY with, Just for comparison, the global movie production and distribution industry reached revenue of, prefer to sell their games to customers directly (via developers’ website for example). Video game addiction statistics from this study revealed the following: 1. Monday 21 December 2020. Has this affected how people communicate? and over 1 Mio. facts. The displayed data on video game streaming sites usage by brand shows results of the Statista Global Consumer Survey conducted in Australia in 2020. We love playing games here at Play&Ground, so we pulled the most up-to-date statistics from the web to sate our curiosity about the impact of video games on modern society. I know I did. In our study on smartphone adoption rates, we already mentioned the enormous market share of Android devices. 31% of all studios were developing a game for Playstation 4/Pro, while 28% were working on an Xbox game. The video game industry’s revenue is higher than any other in the entertainment sector. He plays one of the most popular computer games ever – Dota 2. See you soon, fellow gamers. 2020 Essential Facts About the Video Game Industry; Search for: Latest Content. Like, for real. The video game statistics in the United States of America indicate something weirdly curious. . Media release - COVID-19, natural disasters disrupt 2019/20 vehicle use. But some things never change. Although the PC games segment is the smallest, still: Almost two-thirds of interviewees were in the process of creating a PC game. miles). Imagine this – you see a room with three people in it. The total free-to-play game market in 2018 was worth $87.7 billion. … Most hardcore gamers who play PUBG mobile, Asphalt, NBA Live, or Clash of Clans probably raised an eyebrow at this stat. For the first time in the history of gaming, mobile games were responsible for more than half the worldwide revenue. A small increase, though definitely noteworthy, especially when taking into account the increased number of free-to-play games. According to statistics about video games, five of the Sony’s series of PlayStation gaming consoles rank among the top ten consoles with the highest sales in history. Care to guess how they justified removing the towers? “Nothing is true, everything is permitted.” – Ezio Auditore, Assassin’s Creed 2. Chart. Please contact us to get started with full access to dossiers, forecasts, studies and international data. The Battle Royale PvP mode of Fortnite is the undisputed champion for 2018. Data on doctor certified deaths occurring Jan - Oct 2020. Care to find out which are the top-earning games? Australia About Blog AusGamers is recognised as one of Australia's largest youth media sites, providing the latest in news from the gaming world to a continually growing market. Pay or subscription TV services in Australia 2019, Households with access to Netflix and Stan in Australia in 2019 by state, Netflix and Stan access at home by state in Australia 2019, Adults with multiple subscription television accounts in Australia Q1 2020, Share of people who used on-demand video service last week Australia 2018 by type, Most popular online activities of adult internet users in Australia 2019, Respondents' views on streaming more than traditional television in Australia 2020, Distribution SVoD platforms Australia 2018, Subscription video on demand (SVOD) ownership Australia 2012-2019, Subscription video on demand (SVOD) ownership Australia 2019, by generation, Available content growth of selected streaming services in Australia 2018-2019, Top ten YouTube channels in Australia 2020 by number of views, Number of hours of movies and TV shows on Tubi U.S. 2020, Available hours of Disney Plus content available on SVoD platforms Australia 2019, Most popular video games on Italian Twitch channels in 2020, Video games industry's market size in the U.S. as of 2020, Change in consumer spending on video games in the U.S. 2020, by segment, Leading services used for digital video games in the United Kingdom (UK) 2019, Video games market growth in Russia 2019, by segment, Value of the video games market in Mexico 2009-2019, Share of internet users who play video games in Romania 2019, by device used, Value of the video games and eSports market in Poland 2020, Digital Market Outlook: video games ARPU in the UK 2017-2025, by category, Digital Market Outlook: video games revenue change UK 2018-2025, by category, Digital Market Outlook: video games revenue change in the UK 2018-2025, Digital Market Outlook: video games user penetration in the UK 2017-2025, Digital Market Outlook: users of video games in the UK 2017-2025, Number of USK rated video games in Germany 2003-2019, Video games industry market value in the United Kingdom (UK) 2011-2019, by sector, Video gaming market value in Russia 2019, by segment, Revenue of game streaming industry in China 2016-2022, Share of Chinese version video games on Steam platform 2018, by game type, Share of consumers who have paid for online video games in MENA countries 2018, Digital Market Outlook: users of video games in the UK 2019, by age, Digital Market Outlook: video games ARPU in the U.S. 2017-2025, by category, Find your information in our database containing over 20,000 reports, Tools and Tutorials explained in our Media Centre, Detailed source and background information. The following stats about video games will give a clear indication of how fast the industry is growing in 2020, and what we’re to expect in the coming years. surpasses every other entertainment industry. “No gods or kings. The video games industry is growing, and it is doing so at a rapid pace, as shown by various, , the video gaming industry was worth just, With advancements in technologies, consumers want the best possible experience from every game. That value could rise to $57.9 billion in 2020, but it will only represent a 28% market share. Talk to Sam +1 646 893 5945. 1%. Can you believe how much money this industry makes? But our Princess is in another castle! The second-place award goes to Dungeon Fighter Online – the Nexon RPG has earned $1.5 billion. Industries. EA games simulations often come close to the correct result, but the one from 2015 just took it too far. in 2014 and is now available on a wide variety of devices. Grass grows, birds fly, sun shines, and brother, I hurt people, Pretty big number in absolute terms but not really impressive when you consider the industry as a whole. Asia’s gamers were responsible for 62% of this enormous amount. Almost 38% worked on a mobile game for smartphones and tablets. 39% of the respondents didn’t work on a mobile game at all. In another German study (using a different definition of video game addiction), it was concluded that 3% of teenage males and 0.3% of teenage females were addicted to video games. Now we’ll break it down by segments. Rehbein (2009) In a large study of seven thousand video gamers, close to twelve percent were classified as being addicted to video games. Video games impact people’s lives in meaningful ways beyond the intrinsic joy of play. (previous page) A. Most women still prefer to spend their money elsewhere. Press Releases 12.03.20 . Tom Clancy’s Ghost Recon’s release date was in 2001. > Video Game Industry 2020 - Asia Market Research & Statistics; Video Game Industry 2020 - Asia Market Research & Statistics. Reports show China to be the largest market for mobile gamers. Oceania; Australasia; 5 reports. 48% of participants in vital employee development programs are female. Learn more about how Statista can support your business. At the time, the R18+ classification rating could be given to film, but a video game with content deemed fitting for the R18+ rating would be 'Refused Classification' due to an appropriate classification not being available for the medium.. And the video game industry revenue surpasses every other entertainment industry. After that, the world moved on to. Statista. Therefore it’s safe to say games rule the entertainment business. New, Everything you need to know about the industry development, Find studies from all around the internet. 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